

RealisticMass: Rotational inertia is applied at vehicle centre of mass, major vehicle behaviour improvement BetterPowerCurve: Limited Slip Differential force now at rear wheels, instead of vehicle center RealisticMass: Rotational inertia properly reimplemented, makes a huge difference in handling BetterPowerCurve: Limited Slip Differential Throttle/coast lock unified, impossible to properly calculate when diff is on power/throttle Added GUI menu system for changing values

BetterPowerCurve: Limited Slip Differential behaviour implemented, configurable in *.ini RealGripLoss: SuspensionInfluence (Weight transfer and tyre load effect) available now, but not recommended. RealGripLoss: Changed intensity value multiplier RealGripLoss: ftractionCurveMax = ftractionCurveMin

RealGripLoss: Handling (ftraction) changes by external scripts possible now

You might want to decrease fInitialDriveForce, depending on the ta you use. Increases torque in the first 3 gears based on real life gear to torque ratios. BetterPowerCurve experimental release: Similar effect to InversePower, different approach. RealGripLoss: Weight transfer and tyre load effect removed for now, needs further testing RealGripLoss: Weight transfer and tyre load affect grip now Modified from: Real Time Handling Editor by ikt Teleporting is bugged, as it’s impossible to determine when the vehicle is teleported and disable the inertia forces. Only cars are tested and supported, plane, boat, 2-wheel,6-wheel transport will not work or may behave unexpectedly Game may crash with some Enhanced Native Trainer versions You’ll have to reload manually in the menu. Editing ta values with external scripts in-game won’t change RealisticMass physics. Manual Transmission & Steering Wheel Support by ikt Drive Modes & Custom Vehicle Cameras by stillhere To get the most realistic handling use Realistic Driving V v2.5 by Killatomate or another realistic ta mod Both linear and rotational inertia are present. It applies actual forces on your vehicle when it changes direction – accelerates. GTA V doesn’t take vehicle mass into account for its car physics – this mod tries to mitigate that by adding inertia forces based on acceleration. Now features a menu to adjust values in-game!ĭefault keys for menu navigation: UP = L DOWN = K ENTER(SHOW MENU) = O
